Mac desktop. GarageBand for iPhone and iPad has a different interface; these menu paths and keyboard shortcuts are for Mac.
The software
GarageBand is a free download for compatible Macs through Apple's Mac App Store. This RN guide is free. A USB microphone, audio interface, MIDI keyboard, and paid plug-ins are optional; start with the equipment you already have.
What you'll make
Finish a 30–60 second demo, keep the editable .band project, and export a playable audio file. Vocal route: import a beat you can use, record and edit a verse or hook, then mix and export. Beat route: build drums, bass, and keys, arrange them, then export. You can combine both routes.
Based on Apple's GarageBand 10.4.14 Mac user guide. Older releases may say Preferences instead of Settings or show a different Project Chooser. Guide reviewed October 1, 2026. Open the program and work alongside the steps; these skills stick when you use them.
01
Make a project you can find again
Tracks hold parts; regions hold audio or MIDI.
Open GarageBand and choose File > New. Pick a simple starter template in the Project Chooser; a blank project is fine if your version offers one.
Create an Audio track for a microphone or a Software Instrument track for drums, bass, or keys. These do different jobs.
Choose File > Save, name the project RN_First_Demo, and put it in a folder you can find. Save again after each useful change.
Notice the track headers on the left, timeline and ruler across the middle, playhead showing your position, and Record/Play controls above.
Try it before moving on
Project saved; playback works.
02
Make sure you can hear and record
Test the input and output before a full take.
Connect wired headphones. Open GarageBand > Settings > Audio/MIDI and choose the microphone or interface under Input Device, then your listening device under Output Device.
Select the audio track, open Smart Controls, and check Recording Settings > Input. For one microphone connected to an interface, select its single channel as mono.
If GarageBand cannot access the microphone, allow it under System Settings > Privacy & Security > Microphone, then restart GarageBand if needed.
Say the loudest line you expect to record. Adjust the microphone or interface's input gain so it stays clean and does not clip, then record and replay ten seconds.
Try it before moving on
Test recording is clean and plays correctly.
03
Set the timing and choose a starting sound
Match the timing before adding more parts.
For the beat exercise, choose 90 BPM and 4/4. This is a practice starting point, not a required genre tempo.
For a vocal demo, get the beat's tempo from its producer, then drag its WAV or other supported audio file from Finder into the Tracks area.
Move the beat to your intended start and play it with the metronome. An ordinary imported file is not automatically an Apple Loop that follows every tempo change.
Press Y to browse sounds in the Library. Press O for Apple Loops if you want a quick backing part, and pick one sound you like.
Try it before moving on
Backing stays aligned across several bars.
04
Capture a vocal without chasing perfection
Get a complete idea down, then improve it.
Name the microphone track Lead. Lower the beat enough to hear yourself comfortably, select Lead, and place the playhead before your entry.
Enable the count-in and metronome if they help. Press R or click Record, perform your hook or verse, then press Space to stop.
Record another pass. For several passes over the same section, drag a cycle range in the ruler; repeated recordings create a take folder.
Listen to the takes at a similar volume. Choose the one with the strongest feel, then fix the weak line instead of restarting the whole song endlessly.
Try it before moving on
One usable vocal passage is saved.
05
Pick takes and clean the edits
Clean the edit while keeping the delivery.
In a take folder, click the number at its upper-left corner and audition the available takes. Choose the best complete pass first.
Save a project copy, then record the replacement on another audio track at the same timeline position. Use the next step to split out and remove only the weak passage from the original track, leaving the rest of that lead intact. Play the join to make sure the two leads do not overlap.
Select a region, put the playhead at a cut point, and choose Edit > Split Regions at Playhead. Split around the unwanted part, then remove only that piece.
Trim excess silence by dragging a region edge. Listen across each join, including the word before and after it; undo a cut that clips a consonant.
Try it before moving on
Joins sound natural without missing syllables.
06
Build a simple MIDI drum groove
Start with a pocket you can perform over.
Add a Software Instrument track and choose a drum kit in the Library. Open Window > Show Musical Typing, or press Command-K.
Audition the computer keys to find kick, snare, and closed hi-hat sounds. Drum mappings vary by kit, so listen rather than guessing.
Record a short pattern, or Control-click the instrument track and choose Create MIDI Region. Open it in the Piano Roll Editor and Command-click to add notes.
For one practice bar at 90 BPM, try kick on beats 1 and 3, snare on 2 and 4, and hats on the eighth-note pulse. Repeat for four bars.
Try it before moving on
Four-bar drum pattern loops cleanly.
07
Give it bass and a musical idea
A bass part and short phrase can be enough.
Add another Software Instrument track and choose a bass sound. Use Musical Typing to play a low note comfortably within the instrument's range.
For an original exercise, use A as your home note. Try short A notes around the kick rhythm, leaving gaps so the low end can breathe.
Add a keys or synth track. Try a small phrase using A, C, and E, or hold those notes together as an A-minor chord.
Record four bars and listen with the drums. If a note clashes or the bass overwhelms everything, move it, shorten it, or turn that part down.
Try it before moving on
Drums, bass, and keys work together.
08
Fix the MIDI instead of rerecording everything
Change notes without rerecording the whole part.
Double-click your MIDI region to open the Piano Roll Editor. Drag a wrong note vertically to change pitch or horizontally to change its start.
Drag a note's edge to adjust how long it plays. Shorten overlapping bass notes if their sustain makes the part muddy.
Select the notes you want to tighten and click Notes in the Piano Roll inspector. Choose a suitable eighth-note or sixteenth-note value from Time Quantize; if that value is already selected, click Q to apply it to the selected notes. Compare with the original and undo if it damages the groove.
Adjust velocity to vary how strongly notes trigger. Lower a few hat hits rather than making every hit equally hard, and undo any change that loses the groove.
Try it before moving on
One note edit improves the phrase.
09
Turn the loop into a short song
Give the loop an opening and a change.
Make a 20-bar practice arrangement: bars 1–4 introduce keys; bars 5–12 bring in drums and bass; bars 13–20 add a vocal or change one musical part.
Copy and paste your four-bar regions onto the appropriate tracks and bar positions. Leave parts out deliberately to change the energy.
Create one transition by removing a drum hit, leaving a beat of space, or changing the last bass note before the new section.
If Cycle is active, press C to turn it off. Press Return to go to the beginning, then play the whole arrangement without touching anything. If a change arrives awkwardly, adjust the arrangement before adding more effects.
Try it before moving on
Demo plays end to end with a clear change.
10
Use effects for a reason
Effects shape a good performance; they don't replace it.
Select a track and open Smart Controls with B. Inspect its existing Plug-ins before adding more; a patch may already contain several effects.
Use the EQ view for a small adjustment that solves an audible problem. Cut unwanted low rumble cautiously, without thinning the voice or instrument.
Try a compressor only if the part's level swings distractingly. Compare its on/off sound at a similar listening level, not just the louder setting.
Add a little reverb or delay for space. In the Plug-ins area, use an empty slot to choose an effect, then bypass it to decide whether it helps.
Try it before moving on
Each effect has an audible purpose.
11
Balance the song and automate one move
Make the main idea clear before chasing loudness.
Turn the backing parts down, then raise them around the lead. Check the busiest section and keep track and overall meters from clipping.
Keep the lead vocal, kick, and main bass near the center as a starting point. Try modest panning on extra keys or ad-libs, then listen again.
Press A or choose Mix > Show Automation. Choose Volume in the track header's Automation Parameter menu and confirm its Track Automation button is on. Click the empty lane once to create the initial level, then click the line to add four points around a quiet phrase. Lift the middle two points slightly while keeping the outside points at the original level. Play back the change. For freehand drawing, Command-click and drag in the automation lane.
Listen quietly on headphones and another familiar speaker. Take notes on one or two real problems and fix those, rather than changing everything at once.
Try it before moving on
Lead stays clear; meters aren't clipping.
12
Export it, back it up, and check the rights
Keep the editable project and the listening export.
Save the .band project. Check its endpoint and listen through the ending so reverb, delay, or the final word doesn't cut off.
Choose Share > Export Song to Disk. Pick a filename, location, and format: WAVE or AIFF for an uncompressed copy, or an offered compressed format for a listening copy.
Check the export-range checkbox. Use it for a selected cycle or region length; leave it unchecked for the whole project. Replay the actual exported file.
Back up the project and export. Before publishing, check beat and sample permissions, credits, collaborator splits, and artwork rights; exporting doesn't clear any of them.
Try it before moving on
Export plays correctly; editable project is backed up.
Stuck? Start here.
Empty mic recording
Check Mac permission, GarageBand Input Device, track Input channel, cable, and hardware mute. Restart after changing microphone permission.
Harsh recording
Lower physical input gain and rerecord; playback volume cannot undo input clipping.
Late or doubled voice
Use wired headphones and only one monitoring path. Bypass heavy effects while tracking.
Silent MIDI
Select the Software Instrument, an available Library sound, and correct mute/solo/volume. Test Musical Typing.
Beat drifts off-grid
Confirm the original tempo and start position. A tempo display alone doesn't correctly stretch every imported file.
Short export
Check Cycle, selected regions, and the export-range checkbox.
A few shortcuts worth knowing
Default shortcuts; custom key mappings can differ.
Keys
What they do
Space
Start or stop playback
Mac desktop; click the workspace first if typing in a text field.
R
Start or stop recording
Select the intended recording track first.
Command-S
Save the project
Keep the editable .band project as well as the export.
Command-K
Show Musical Typing
Play the selected software instrument from your computer keyboard.
Y / B / E / O
Library / Smart Controls / Editor / Loop Browser
These open or hide the corresponding panes.
C / K / A
Cycle / metronome / automation
Shortcut behavior can depend on which pane has focus.
Command-Z
Undo
Use it immediately when an edit damages the phrase.
What those words mean.
Track
One part's lane and controls, such as lead vocal, kick, or bass.
Clip / region
A piece on the timeline. Its edits can refer to a longer original recording.
MIDI
Note instructions: pitch, timing, length, and strength. An instrument turns them into sound.
Velocity
How strongly a MIDI note is played. Its effect depends on the instrument.
Quantize
Move selected note timing toward a grid. Compare the groove before and after.
Buffer
Audio processed in chunks. Smaller chunks can reduce monitoring delay but demand more from the computer.
Clipping
A signal exceeds the available level. Lower input gain and rerecord if the captured audio is distorted.
Pan
Where a sound sits between left and right in the stereo mix.
Plug-in
An instrument or effect running inside the program. Included and third-party licenses can differ.
Send / return
Feed a copy to a shared effect, then blend the effect's output with the original sound.
Automation
A control change saved over time, such as a volume lift or a delay at the end of a line.
Bounce / mixdown
Render the arranged sound into a listening file. It does not replace the editable project.
See the workflow in action.
Use these walkthroughs alongside the written guide. Check the version note on each video before following its menus. You do not need to buy a creator's course or extras to use this RN guide.
Charles Cleyn
GarageBand Tutorial - Complete Course - [Everything You Need To Know For The SUPER Beginner]
A substantial, roughly two-hour Mac course on projects, audio setup, software instruments, Musical Typing, recording, MIDI editing, drums, bass, and mixing.
Before you watch: Recorded in 2020 for GarageBand on Mac. Current macOS permissions, setup screens, and sound content can differ. This is not an iPhone or iPad guide.
RN wrote this guide in plain language. The references below are the software makers' own documentation, for exact controls, compatibility, and feature limits. Reviewed October 1, 2026.